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Press Start to Play

Daniel H. Wilson

IT’S DANGEROUS TO GO ALONE! TAKE THIS.
 
You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide.

From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman,  Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. 

Your inventory includes keys, a cell phone, and a wallet. What would you like to do?

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Unnatural Ends

Christopher Huang

"Delightfully twisty and chilling all at once -- murder mysteries are rarely this fun." --Jonathan Whitelaw, The Sun

Sir Lawrence Linwood is dead. More accurately, he was murdered--savagely beaten to death in his own study with a mediaeval mace. The murder calls home his three adopted children: Alan, an archeologist; Roger, an engineer; and Caroline, a journalist. But his heirs soon find that his last testament contains a strange proviso--that his estate shall go to the heir who solves his murder.

To secure their future, each Linwood heir must now dig into the past. As their suspicion mounts--of each other and of peculiar strangers in the churchless town of Linwood Hollow--they come to suspect that the perpetrator lurks in the mysterious origins of their own birth.

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Board to Death

CJ Connor

The first in an ulta-charming new “quozy” mystery series starring Ben Rosencrantz, a queer 30-something English professor (and closet scifi fan) who’s returned to his hometown of Salt Lake City to run his family’s board game shop in the trendy Sugar House neighborhood – a community hotspot for players of all ages…and for killer collectors!

Back in his hometown of Sugar House running his family’s board game shop and café, Ben Rosencrantz just can’t seem to get his life to pass go, much less collect $200. Once he was a happily married English professor in Seattle. Now he’s a divorced caregiver, looking after his ill father and a Chihuahua named Beans while still figuring out the rules of retail management. At least the town has become more LGBTQ+ friendly than when Ben was a teenager—and that flower shop owner, Ezra McCaslin, enjoys flirting with him.

But despite his usual clientele of gamers, Ben is barely earning enough to keep the store running and stay on top of his father’s medical bills. Then a local toy and game collector named Clive offers him a winning strategy—to purchase a turn-of-the-twentieth-century edition of The Landlord’s Game, the realty and taxation game that inspired Monopoly, at a tenth of the rare edition’s true value. Suspicious of Clive’s shady, low-priced deal, Ben turns the offer down.

Then Clive turns up dead at the front door of Ben’s and a backpack full of $100 bills appears on his doorstep. Now Ben is the #1 suspect in Clive’s death, and unless he and Ezra can prove his innocence and find the real killer, he’ll go to jail for murder—and no amount of double dice rolls will set him free . . .

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A Clue for the Puzzle Lady

Parnell Hall

Cruciverbalists, rejoice! Pick up a pencil and get ready to solve a puzzling murder-and an actual crossword puzzle-in this sparkling debut of a unique amateur detective: Miss Cora Felton, an eccentric old lady with a syndicated puzzle column, an irresistible urge to poke into unsettling events, and a niece who's determined to keep her out of trouble.

When the body of an unknown teenage girl turns up in the cemetery in the quiet town of Bakerhaven, Police Chief Dale Harper finds himself investigating his first homicide. A baffling clue leads him to consult Bakerhaven's resident puzzle expert-his first big mistake. Soon Cora's meddling, mischief-making behavior drives Chief Harper to distraction and inspires many cross words from her long-suffering niece, Sherry. But when another body turns up in a murder that hits much closer to home, Cora must find a killer-before she winds up in a wooden box three feet across...and six down.

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A Five-Letter Word for Love

Amy James

A heartwarming and humorous romance in which an unlikely couple fall in love over Wordle.

Twenty-seven-year-old Emily doesn't have a lot going well in her life right now. She dreams of a creative career but works as a receptionist in an auto shop. She longs for big city life but lives in a small town on Prince Edward Island. She craves a close group of friends but is stuck with irritating, car-obsessed coworkers.

What Emily does have is a 300+ day streak on the New York Times Wordle. But one day, with only one guess left and no clue what the answer is, she's forced to turn to one of her irritating, car-obsessed coworkers, John, for help--and in doing so, realizes that he might not be so irritating after all.

As they make their way, word by word, toward a 365-day streak, Emily is drawn into a surprising romance that will take her outside of her comfort zone--and challenge everything she thought she knew about happiness, success, and love.

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The Fellowship of Puzzlemakers

Samuel Burr

A NATIONAL BESTSELLER • An extraordinary, gloriously uplifting novel about the power of friendship and the puzzling ties that bind us • "The Fellowship of Puzzlemakers takes readers along on Clayton [Stumper]'s quest to discover his roots, treating us to a literary mood boost about friendship and found family."—Real Simple
 
“A lovely read, warm, amusing and engaging.”—Alexander McCall Smith, bestselling author of The No. 1 Ladies’ Detective Agency Series

Clayton Stumper might be in his twenties, but he dresses like your grandpa and fusses like your aunt. Abandoned at birth on the steps of the Fellowship of Puzzlemakers, he was raised by a group of eccentric enigmatologists and now finds himself among the last survivors of a fading institution.

When the esteemed crossword compiler and main maternal presence in Clayton’s life, Pippa Allsbrook, passes away, she bestows her final puzzle on him: a promise to reveal the mystery of his parentage and prepare him for life beyond the walls of the commune. So begins Clay’s quest to uncover the secrets surrounding his birth, secrets that will change Clay—and the Fellowship—forever.

The Fellowship of Puzzlemakers is pure joy, a story about love and family and what it means to find your people—no matter what age you are.

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This Is Not a Game

Kelly Mullen

Golden Girls meets Only Murders in the Building 

MURDER 
MARTINIS 
A GRANDMOTHER-GRANDDAUGHTER SLEUTHING DUO 
DACHSHUNDS (x2) 
A GLAMOROUS ISLAND MANOR 

Widow Mimi lives on idyllic Mackinac Island, where cars are not allowed and a Gibson martini with three onions at the witching hour is compulsory. Her estranged granddaughter, Addie, is getting over the heartbreak of not only being dumped by her fiancé, Brian, but also being cut out of the deal for the brilliantly successful video game Murderscape they invented together (with Addie doing most of the heavy lifting). 

When Mimi gets an invitation from local socialite Jane Ireland—a seventysomething narcissist who’s having a salacious affair with her son-in-law—to a charity auction, she invites Addie. But Mimi doesn’t tell her that a blackmail threat from Jane looms over the party’s invitation. 

Once they arrive, a big storm rolls in, trapping everyone in the mansion. And then, Jane is murdered. Soon Mimi and Addie’s strained relationship is put to the test when they must team up to narrow down the suspects. When another body turns up, the sleuthing pair realize someone else is playing a deadly game, and they might not survive the night.

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Firebreak

Nicole Kornher-Stace

One young woman faces down an all-powerful corporation in this all-too-near future science fiction debut that reads like a refreshing take on Ready Player One, with a heavy dose of Black Mirror.

Ready Player One meets Cyberpunk 2077 in this eerily familiar future.

“Twenty minutes to power curfew, and my kill counter’s stalled at eight hundred eighty-seven while I’ve been standing here like an idiot. My health bar is flashing ominously, but I’m down to four heal patches, and I have to be smart.”

New Liberty City, 2134.

Two corporations have replaced the US, splitting the country’s remaining forty-five states (five have been submerged under the ocean) between them: Stellaxis Innovations and Greenleaf. There are nine supercities within the continental US, and New Liberty City is the only amalgamated city split between the two megacorps, and thus at a perpetual state of civil war as the feeds broadcast the atrocities committed by each side.

Here, Mallory streams Stellaxis’s wargame SecOps on BestLife, spending more time jacked in than in the world just to eke out a hardscrabble living from tips. When a chance encounter with one of the game’s rare super-soldiers leads to a side job for Mal—looking to link an actual missing girl to one of the SecOps characters. Mal’s sudden burst in online fame rivals her deepening fear of what she is uncovering about BestLife’s developer, and puts her in the kind of danger she’s only experienced through her avatar.

Author Kornher-Stace’s adult science fiction debut—Firebreak— is loaded with ambitious challenges and a city to save.

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Designs on You

Jaci Burton

Sparks fly when an interior designer and a game designer cross paths, but they must learn if they can design a happily ever after in this heartfelt romantic comedy from New York Times bestselling author Jaci Burton.

Natalie Parker is in her mid-thirties, divorced, and firmly focused on her newly resurrected career and her two children. When her sister asks her to help design the backyard in the new home she shares with her boyfriend, Linc, Natalie’s more than happy to take on the project. What she isn’t prepared for is Linc’s younger brother, video game designer Eugene Kennedy. He’s smart, incredibly good-looking, and constantly flirts with Natalie. He’s also too young for her, which makes him totally off-limits.

Eugene is intrigued by Natalie’s beauty, smarts, and especially her sarcastic wit. When he teases her, she throws it right back at him. Besides that, they have an instant chemistry, but she keeps trying to get rid of him despite the sparks that fly between them. And Eugene never backs down from a challenge. 

Natalie is running out of reasons to think being with Eugene is a bad thing. Her kids adore him, her sister loves him, and even her always negative mother does, too. The only person holding her back is...her. Maybe it’s time she take that leap and design herself a love for the ages. After all, if she can create the perfect home, she sure as hell can design a happily ever after.

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The World of Pondside

Mary Helen Stefaniak

In a game of life or death, the seniors at Pondside Manor risk it all.

With help from Pondside Manor's quirky, twentysomething kitchen worker Foster Kresowik, resident Robert Kallman creates The World of Pondside, a video game that delights the nursing home's residents by allowing them to virtually relive blissful moments from days long past--or even create new ones.

One-legged Duane Lotspeich is overjoyed when he can dance the tango again. Octogenarian Laverne Slatchek cheers on her favorite baseball team from the stands at Candlestick Park with her beloved husband--who died years ago. Even the overwhelmed Pondside administrator escapes her job by logging into a much more luxurious virtual world.

Robert's game enlivens the halls of Pondside Manor, but chaos ensues when he is found dead, submerged in the pond, still strapped into his wheelchair. If any resident witnessed his death, they're not telling--either covering up or, quite possibly, forgetting. And it's far from clear to anyone--including the police--if the death of this brilliant man, who suffered from ALS, was suicide or murder.

When Robert's video game goes dark, its players grow desperate. The task of getting it back online falls to young Foster, who enlists help from a raucous group of residents and staff. Their pursuit--virtual and real--has unintended consequences, uncovering both criminal activities and the secret plans of Foster's friend Robert. From Pondside Manor, this unlikely bunch of gamers embarks upon an astonishing journey--blissful, treacherous, and unforgettable.

Packed with sharp wit and compassion, Mary Helen Stefaniak has written a rousing, perceptive, and utterly original novel.

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We Are Watching Eliza Bright

A.E. Osworth

Named a Best Book of 2021 by NPR  Harper’s Bazaar • CrimeReads • Electric Literature • Autostraddle • The Globe and Mail

In this thrilling story of survival and anger, a woman has her whole life turned upside down after speaking out against workplace hostility–and inadvertently becomes the leader of a cultural movement.

Eliza Bright was living the dream as an elite video game coder at Fancy Dog Games when her private life suddenly became public. But is Eliza Bright a brilliant, self-taught coder bravely calling out the toxic masculinity and chauvinism that pervades her workplace and industry? Or, is Eliza Bright a woman who needs to be destroyed to protect "the sanctity of gaming culture"? It depends on who you ask... When Eliza reports an incident of workplace harassment that is quickly dismissed, she's forced to take her frustrations to a journalist who blasts her story across the Internet. She's fired and doxxed, and becomes a rallying figure for women across America. But she's also enraged the beast that is male gamers on 4Chan and Reddit, whose collective, unreliable voice narrates our story. Soon Eliza is in the cross-hairs of the gaming community, threatened and stalked as they monitor her every move online and across New York City. As the violent power of an angry male collective descends upon everyone in Eliza's life, it becomes increasingly difficult to know who to trust, even when she's eventually taken in and protected by an under-the-radar Collective known as the Sixsterhood. The violence moves from cyberspace to the real world, as a vicious male super-fan known only as The Inspectre is determined to exact his revenge on behalf of men everywhere. We watch alongside the Sixsterhood and subreddit incels as this dramatic cat-and-mouse game plays out to reach its violent and inevitable conclusion. This is an extraordinary, unputdownable novel that explores the dark recesses of the Internet and male rage, and the fragile line between the online world and real life. It's a thrilling story of female resilience and survival, packed with a powerful feminist message. 

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Catchpenny

Charlie Huston

A thief who can travel through mirrors, a video game that threatens to spill out of the virtual world, a doomsday cult on a collision course with destiny, and a missing teenager at the center of it all. With the world on the brink of every kind of apocalypse, humanity needs a hero. What it gets is Sid Catchpenny.

"I absolutely loved it. Catchpenny is a brilliant book, full of heart and the language is pitch-perfect. If Elmore Leonard had ever written a fantasy novel, this would be it.” —Stephen King

Sidney Catchpenny has had a bad run. Laid low by a years-long bout of debilitating depression, he’s all but squandered his reputation as one of the most uniquely talented thieves in LA. There aren’t many who can do what Sid does. He’s a sly, a special kind of crook with the uncanny ability to move through mirrors. And the spoils he’s after are equally unusual. Forget jewels and cold cash—Sid steals curiosities—items imbued with powerful mojo, a magical essence gleaned from the accumulated emotion that seeps into interesting, though often banal objects. That spot on the carpet where your old dog used to lay at your feet? The passed-down family heirloom nobody wants but everybody refuses to throw away? These curiosities are full of mojo, which is both the currency of the criminal underground and the secret source of magic in the world.

When a friend from Sid’s past comes looking for his help with an important client, and the chance to pay off old debts presents itself, Sid seizes the opportunity … as best he can. But the case he stumbles into is more complicated than it seems, and it portends a seismic shift in the world, one that will leave no one untouched. As the fog of his depression begins to lift, Sid sees connections everywhere he looks, and the once disparate threads of the case—a missing teenage girl, an entire bedroom saturated with mojo, and Sid’s own long-dead wife—begin to coalesce.

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Kundo Wakes Up

Saad Z. Hossain

Saad Z. Hossain's Kundo Wakes Up is a companion to the Ignyte and Locus Award-Nominated novella The Gurkha and the Lord of Tuesday.

Hundreds of miles away from the techno-utopia of Kathmandu, the all-powerful, all-seeing AI known as Karma has gone silent, leaving the dying city of Chittagong—along with all its remaining residents—to continue its inexorable fall into the sea.

Kundo, once a famous artist with the Karma points to prove it, goes searching for his missing wife, only to uncover more inexplicable disappearances. And so Kundo and a group of motley companions embark on a tumultuous journey through an overwhelming maze made up of Chittagong’s neighborhoods, the hidden backrooms of video game parlors, and the depths of cyberspace, culminating in the realm of the djinn themselves, in search of love, redemption, and a good meal.

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A/S/L

Jeanne Thornton

A transformational, transformative story about video games, three queer friends, and the code(s) they learn to survive, from the winner of the Lambda Literary Award for Trans Fiction

1998: Lilith, Sash, and Abraxa are teenagers, scattered across the country but joined by the Internet as they create Saga of the Sorceress, a video game that will change everything, if only for the three of them.

Eighteen years later, Saga of the Sorceress still exists only on the scattered drives of its creators. Lilith works as a loan underwriter at a rinky-dink bank in Manhattan, a trans woman in a very cis world. Sash is in Brooklyn, working as a part-time webcam dominatrix. Neither knows that the other is in New York, or that Abraxa is just across the Hudson River, sleeping on the floor of a friend’s Jersey City home after a disaster at sea. They have never met in person and have been out of touch for years, but none have forgotten the sorceress or her unfinished quest.

Weaving together the technologies of two decades, and a healthy dose of magic, A/S/L is a novel that queers our notions of nostalgia, friendship, and even the possibilities of fiction itself, confirming Jeanne Thornton as one of our best and most ambitious novelists.

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Single Player

Tara Tai

Two video game creators go head-to-head in this delightful, queer enemies-to-lovers workplace romance debut, perfect for fans of TJ Alexander and Helen Hoang.

Cat Li cares about two things: video games and swoony romances. The former means there hasn't been much of the latter in her (real) life, but when she lands her dream job writing the love storylines for Compass Hollow—the next big thing in games—she knows it’s all been worth it. Then she meets her boss: the infamous Andi Zhang, who’s not only an arrogant hater of happily-ever-afters determined to keep Cat from doing her job but also impossibly, annoyingly hot.

As Compass Hollow’s narrative director, Andi couldn’t care less about love—in-game or out. After getting doxxed by internet trolls three years ago, Andi’s been trying to prove to the gaming world that they’re a serious gamedev. Their plan includes writing the best game possible, with zero lovey-dovey stuff. That is, until the man funding the game’s development insists Andi add romance in order to make the story “more appealing to female gamers.”

Forced to give Cat a chance, Andi begrudgingly realizes there’s more to Cat than romantic idealism and, okay, a cute smile. But admitting that would mean giving up the single-player life that has kept their heart safe for years. And when Cat uncovers a behind-the-scenes plot to destroy Andi’s career, the two will have to put their differences aside and find a way to work together before it’s game over.

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Game On

Seressia Glass

When an unexpected Player Two enters her life, a gamer must decide if their relationship is worth leveling up in this new romance from the author of The Love Con.

Samara Reynolds has built a large following as a gamer under an anonymous screen name, and uses her skills as a DEIA consultant to advocate for equal representation in video games. When she posted a video critiquing the popular game Legendsfall, she knew she’d get a reaction from her fans, but the video leads to hundreds of female gamers critiquing the game and its company, Artemis Games. The only thing more unexpected than starting an online movement is getting a job offer from the handsome CEO of Artemis.

Aron Galanis has been on a mission to get his company certified to create gaming content for people with disabilities. When he sees Artemis trending online for all the wrong reasons, he’s determined to right his wrongs and offers the originator a mea culpa, as well as a job offer to overhaul the character options in Legendsfall.

Working together turns Aron and Samara from adversaries into allies, allies into friends, and after that—something more. But once their relationship goes public, will Aron and Samara be able to weather the storm and fight for their happy ending, or is it game over?

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Loathe at First Sight

Suzanne Park



 

ONE OF NPR'S BEST BOOKS OF THE YEAR!

"Bursts with humor, heart, and great energy. I loved it! Park is a hilarious new voice in women's fiction."--Helen Hoang, author of The Kiss Quotient

"[A] punchy adult debut set in the world of video game design. Park makes tough topics go down easy by couching them in wry humor and lighthearted romance, and her fierce, snarky heroine is irresistible. This smart rom-com is a winner."--Publishers Weekly (starred review)

 

In a debut perfect for fans of Jasmine Guillory and Sally Thorne, a junior video game producer finds herself getting closer and closer to the one person she hates most after a mass troll attack online almost ruins her life.

Melody Joo is thrilled to land her dream job as a video game producer, but her new position comes with challenges: an insufferable CEO; sexist male coworkers; and an infuriating--yet distractingly handsome--intern, Nolan MacKenzie, aka "the guy who got hired because his uncle is the boss."

Just when Melody thinks she's made the worst career move of her life, her luck changes. While joking with a friend, she creates a mobile game that has male strippers fighting for survival in a post-apocalyptic world. Suddenly Melody's "joke" is her studio's most high-profile project--and Melody's running the show.

When Nolan is assigned to Melody's team, she's sure he'll be useless. But as they grow closer, she realizes he's smart and attractive, which makes Melody want to forget he's her intern. As their attraction deepens, she knows it's time to pump the brakes, even with her Korean parents breathing down her neck to hurry up and find a man.

With her project about to launch, Melody suddenly faces a slew of complications, including a devastating trolling scandal. Could the man she's falling hard for help her play the game to win--in work and in love

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Battle of the Linguist Mages

Scotto Moore

“This is a stand-alone novel with material enough for six... By the halfway point, it had blown my mind twice... an audacious, genre-bending whirlwind.” —New York Times

“It reads like Snow Crash had a dance-off with Gideon the Ninth, in a world where language isn't a virus from outer space, it's a goddamn alien invasion.” —Charles Stross 

In modern day Los Angeles, a shadowy faction led by the Governor of California develops the arcane art of combat linguistics, planting the seeds of a future totalitarian empire.

Isobel is the Queen of the medieval rave-themed VR game Sparkle Dungeon. Her prowess in the game makes her an ideal candidate to learn the secrets of "power morphemes"—unnaturally dense units of meaning that warp perception when skilfully pronounced.

But Isobel’s reputation makes her the target of a strange resistance movement led by spellcasting anarchists, who may be the only thing stopping the cabal from toppling California over the edge of a terrible transformation, with forty million lives at stake.

Time is short for Isobel to level up and choose a side—because the cabal has attracted much bigger and weirder enemies than the anarchist resistance, emerging from dark and vicious dimensions of reality and heading straight for planet Earth!

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The Never Game

Jeffery Deaver

A New York Times Book Review Top 10 Crime Novel of the Year

From the bestselling and award-winning master of suspense, the first novel in a thrilling new series, introducing Colter Shaw.

"You have been abandoned."

A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry.

"Escape if you can."

When another victim is kidnapped, the clues point to one video game with a troubled past--The Whispering Man. In that game, the player has to survive after being abandoned in an inhospitable setting with five random objects. Is a madman bringing the game to life?

"Or die with dignity."

Shaw finds himself caught in a cat-and-mouse game, risking his own life to save the victims even as he pursues the kidnapper across both Silicon Valley and the dark 'net. Encountering eccentric game designers, trigger-happy gamers and ruthless tech titans, he soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.

The Never Game proves once more why "Deaver is a genius when it comes to manipulation and deception" (Associated Press).

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Tomorrow, and Tomorrow, and Tomorrow

Gabrielle Zevin

In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity. Tomorrow, and Tomorrow, and Tomorrow is one of the best books I've ever read.
--John Green

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.

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